Referee levels from highest to lowest level
International (IFA WAF) Master
Master
Adv. Senior
International Senior
Senior
Junior
Beginner
Master Ref - Ref with any level, head or downside. Conduct certification seminars
Adv. Senior- Head ref with any level and downside ref with Senior, Adv. Senior or Master. Conduct certification seminars with a Master or Adv. Senior
Senior- Head ref with any level , downside with Senior, Adv. Senior or Master. should NOT conduct certification seminars
Junior- Head ref only with Master downside, downside with Master, Adv. Senior or Senior
Section 5 – Competition Rules
5.1 Double Elimination Seeding
5.1.1 WAF championships will always be double elimination. All contestants must lose twice. No
seeding prior to championships. Contestants are placed on draw sheet by luck of the draw.
Team members from the same country will not be matched against each other on the first
round if possible.
5.1.2 Each armwrestling table should have its own barcode reader, to be worn on a belt by one of
the referees.
5.2 General Guidelines
5.2.1 Contestants for each weight class will be announced and they will come to the stage to be
verified against the draw sheet.
5.2.2 Contestants’ names will be called and they have 60 seconds to come to the table. Failure to
appear in 60 seconds, they will be given a loss. They will approach the table, shake hands
with their opponent, and then take a grip.
5.2.3 Anyone with long hair will have to have their hair restrained in some fashion. Hats with
brims/bills will not be allow at the table. Head wear such as religious head wear, due rags
head bands and toques may be worn at the table. They cannot have any offensive or
derogatory writing or symbols on them. Any long garment must be tied back as not to interfere
with the match.
5.2.4 Referees are not there to use force or wrestle with you. A referee will lightly touch competitor
hands and wrists to see that they are properly aligned, wrists straight and arm centered to the
tabletop, failure to comply will result in the competitor getting warnings. When the referee is
happy with the grip he/she will momentarily go to the start position of, using their fingers and
thumbs of both hands, one to lightly touch the top finger and wrist on one side with the other
checking in the same fashion the other, just before saying ready go. This is to be the standard
start position.
5.2.5 No breaks in contest during or between matches, unless there is equipment failure, draw
sheet mistake or authorized by officials.
5.2.6 No competitor will be matched twice against the same opponent unless for place standing.
5.2.7 The referee’s may give a disabled puller some allowances for his handicap.
5.2.8 You can only pin your opponent on the winning side of the table
5.3 Setting up / Start of Match
5.3.1 The grip is palm to palm, grip at thumb, thumb knuckle must be visible. Gripped hands
should be level on a plain at the forefingers. Free hand will grip the hand peg provided at the
table edge. This arm may or may not touch the tabletop. Fingernails should be trimmed so
as not to injure your opponent. Stickum/ rosin/ chalk are permitted.
5.3.2 Back pressure to the extent that it pulls your opponent arm across the marked centre of the
table will not be allowed. This infraction will be deemed the same as a false start.
5.2.3 Shoulders will be kept square to the table. They may slope to either side before the start.
5.2.4 There will be a hand width between the shoulder and forearm of each competitor as well as
between the chin and hand prior to the start.
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5.3.1 The signal given by the Head Referee is “Ready...Go!” in an unspecified cadence. At the end
of the match the referee will say “Stop” and indicate the winner by raising his arm towards
him/her. All effort must be made by the referee that the competitors are aware the match is
stopped.
5.3.2 A pin is when any part of the natural wrist line to fingertips, touches or goes below the touch
pad.
5.3.3 Competitor’s legs can be wrapped around the table leg or braced against an opposite table
leg prior to the start of the match, providing they are not interfering with their opponent. Feet
can be off the ground during competition and legs can be moved in any fashion as long as
they don’t interfere with their opponent.
5.3.4 In the event of an injury during competition, the competitor’s name will continue to be brought
forward until he/she has fulfilled the two-loss commitment. The match that a competitor was
injured in will be regarded as a loss.
5.3.5 There is no time limit during an actual bout. However, if in the estimation of the Head Referee
or a WAF authorized physician, that a competitor is deemed unfit to continue, the match will
be stopped.
5.3.6. Competitors can start a match in strap or in referee’s grip or in referee’s grip in the strap if
both agree to do this.
5.4 Rules for Para-Armwrestling
Sit-down classes for Physically Impaired (PI) athletes
5.4.1. Sit-down classes are for people who cannot stand or who are wheelchair bound.
5.4.2 All competitors must use wheelchairs or standard chairs.
5.4.3 There is no set height restriction for a wheelchair or wheelchair with cushion, as long as it fits
under the table and does not give an advantage to the competitor.
5.4.4. One part of the buttock must be in contact with the chair or cushion at all times, losing contact
will result in a foul.
5.4.5. If necessary a coach or helper may assist a competitor to get on stage and set them at the
table, but they must leave the stage immediately after, and not return unless the Referee calls
them back or declares the match over.
5.4.6. In seated matches there must be 4 referees: 2 for the tabletop and 2 to hold chairs and watch
for seated fouls.
Rules for the Hearing Impaired (HI) athletes
5.4.7 To enter the championships for the Deaf you must be registered Deaf.
5.4.8 Deaf Championships will follow the ordinary WAF Rules except for two exceptions, the set up
- start procedure, and the dangerous position warning.
5.4.9 The Deaf competitors set up. The referees doing the set-up procedure will only use hand
signals to the competitors and not speak to them (verbally).
5.4.10 To start the match the referee will take one hand off the competitors grip and give them a
thumbs up signal for approximately one or two seconds then take their other hand off the
competitors grip at the same time as removing the thumbs up signal, this action indicating the
start of the match, this will replace the words “ready go” and be done in silence.
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5.4.11 Dangerous position warning. Referees do not have to give a warning for a dangerous
position they may just stop the match.
Rules for the Visual Impaired (VI) athletes
5.4.12 To enter the championships for the Blind you must be registered blind. Visually impaired must
wear an eye mask or blindfold.
5.4.13 Championships for the blind will follow the ordinary WAF Rules except for one exception, the
dangerous position warning.
5.4.14 Dangerous position warning
Referees do not have to give a warning for a dangerous position they may just stop the
match.
Section 6 – Universal Words
• Each competitor should know the following words.
Ready Go Knuckles Elbow down Wrist Shoulders
Stop Warning Winner Up Referee Grip
Back Thumb Down Don’t move Centre Coincidental
Grip Foul Down Strap Dangerous Position
• The word SHOULDER will be used to describe a dangerous position.
Section 7 – Warnings
7.1 Any early movement with shoulders, arm, hand or fingers will be a warning unless
competitors are in a referee’s grip. Then it would be a foul.
7.2 If one competitor is causing a delay “locking up” the referee will give the offender
a warning.
7.3 Letting go of the peg will result in a warning being called to the offender, without
stopping the match. If an advantage is gained prior to re-gripping the peg, the match will be
stopped, and the offender will be given a foul. Contact with the peg must be above the table.
One armed or one hand persons do not have to grip the peg.
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Section 8 – Fouls
Note: Two warnings will equal one foul.
Two fouls, competitor will lose that particular match.
8.1 Fouls
8.1.1 If competitors fail to come to the table in the 60 seconds allotted, they will be given a loss.
Their name will be dropped to its proper slot, the same as a loss in an actual bout. If they
already have a loss, they will drop out of the tournament for that particular weight class.
8.1.2 Competitor’s shoulder must not cross the “centreline” between pegs during competition. This
will be a FOUL.
8.1.3 Competitor cannot touch any part of their body such as chin, shoulder, or head. A foul will be
given.
8.1.4 Intentionally pushing of your own hand into an opponent shoulder will result in you getting a
FOUL.
8.1.5 When a competitor starts to put themselves in a “dangerous position”, the referee will caution
the competitor loudly so that the competitor understands the caution. Referee will instruct the
competitor to face their competitive arm, so as to keep the hand, arm and shoulder in a
straight line. Competitors must never force their shoulder inwards, ahead of their arm or hand,
towards the table.
8.1.6 Competitors cannot drop the competing shoulder below the level of the elbow pad when in a
neutral or losing position. This will be considered a dangerous position.
The neutral position defined as the starting position down to 2/3 of the way to the losing side
of the table.
8.1.7 Any obviously intentional action that causes your opponent to get a foul will result in no foul
for the opponent and you receiving the foul instead. Example obviously intentionally pushing
your opponent off the back of the elbow pad.
8.1.8 30 second rest is permitted after a FOUL.
8.1.9 Foul language, poor sportsmanship or abuse towards an official will result in a FOUL. If it
continues, competitor or official will be barred from the tournament.
8.1.10 Any foul given when a competitor is more than 2/3 of the way down to the pad is a loss
8.2 Referee Grip
8.2.1 Competitors have 30 seconds to “Grip Up”. If in that time, they have not gripped up, they will
be given a “referee’s grip”. A referees’ grip consists of the following procedure.
8.2.2 Before the referee starts the referees grip, the referee asks the competitor if he/she wants
their thumb up (on top)? Or down (below their finger)? By indicating to them (with their own
thumb) at the same time saying the words “up?" or “down?”.
If one competitor already has one foul the referee will inform both them and the spectators by
indicating with one finger you have one foul, the referee will then indicate the start of the
referees grip by putting his open hand to the centre of the table and say open hands table
centre. Then the competitors hands are placed palm to palm by the referee, the thumbs are
placed appropriately by the referee, the referee will say this hand first (at referees discretion)
then fingers are wrapped by the referee, first one competitor, then the other. Thumb knuckles
will be showing, forefingers level, wrists straight and arms centred.
Competitors are not to move from this set up, when the hands are completely closed the
referee will use the standard start position that is used to start all matches in Section 5
Competition Rules 5.2 General Guidelines 5.2.4.
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8.2.3 Examples of movement are fingers re-gripping, back pressure, bending wrists, early start or
elbow lifting off the pad.
8.2.4 Any movement by any competitor will result in a foul being given against the one that moves.
8.3 Elbow Fouls
8.3.1 A foul will be given when a competitor’s elbow loses contact with the elbow pad. A
competitor is considered to lose contact with the pad when
8.3.2 The elbow lifts vertically off the pad, no matter how insignificant, as long as there is clearance
between the pad and the elbow. It is not considered an elbow foul if the elbow has lifted off
the pad, but the competitor still has contact with the elbow pad with their triceps or their
forearm.
8.3.3 An elbow foul will be called if the competitor is riding on their triceps or forearms and the
elbow extends beyond any side of the elbow pad.
8.3.4 Any foul that occurs simultaneously with a foul by your opponent will be considered
coincidental, the march will be stopped and restarted and no foul will be given.
8.4 Slip Outs
The referee will call one foul for “causing a slip out” when:
8.4.1 You lift your fingers off your opponent’s hand prior to a slippage
8.4.2 You close your fingers as to make a fist inside your opponent’s hand
8.4.3 You’re in break wrist position and you pull your fingers inside your opponents hand, therefore
you are unable to hold your grip.
8.5 Straps
8.5.1 Straps will be used when any match ends by way of a slip-out not resulting in a foul. A slipout occurs when both competitors have lost complete contact with one another. The official
must be certain of the circumstances preceding the actual slip out before calling a foul. If the
official is uncertain as to who caused the slippage or it was caused by the actions of both
competitors, then straps will be used and no foul will be given.
8.5.2 When straps are employed, the officials will ask competitors to place their elbows to the
center of their respective elbow pads, place their hands palm to palm, fingers extended and
thumbs up. Opposite hand will grip hand peg. In this position the strap can be quickly
installed. Only the official can adjust the strap. Competitors may ask to loosen it or move it if
it’s uncomfortable. The strap cannot be lower than 2,5 cm (1") below the natural wrist line.
The new fairer wrap will be used. The referee will always wrap the buckle side wrist first.
When going around the last wrist the strap will be threaded above the strap on that wrist.
8.5.3 After the strap is installed, competitors may take their grip and place their elbow to their
choice of position.
8.5.4 If a competitor intentionally slips out during the match in a losing position (losing position is
determined by being more than 2/3rd of the way down to the pin pad), the competitor will lose
that particular match. Any intentional slip is an automatic FOUL
3.3.1. The grip is palm to palm, grip at thumb, thumb knuckle must be visible. The grip
should be at the center of the table. Free hand will grip the hand peg provided at the table
edge. This arm may or may not touch the table top. Fingernails should be trimmed so as
not to injure your opponent. Stickum/ rosin/ chalk are permitted.
3.3.2. Back pressure to the extent that it pulls your opponent's arm across the marked
center of the table will not be allowed. Referee will instruct the athlete to release the back
pressure to centralize the grip or a warning will be given for delaying the fair setup.
3.3.3. Shoulders must be square. Difference in heights for left and right shoulder is
allowed.
3.3.4. There should be at least 1 fist size between hand and chin, shoulder, chest before
the “Ready?..Go!”.
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International Federation of Armwrestling
3.3.5. The signal to start a match given by the Head Referee is “Ready?...Go!” Athletes are
only allowed to start on “GO” and only stop the match when referee give verbal “STOP”
and hold the competitors hand. Referee will then show signal either foul or winner to the
athlete.
3.3.6. A pin is when any part of the natural wrist line to fingertips touches or goes below
the touch pad.
3.3.7. Competitor’s legs can be wrapped around the table leg or braced against an opposite
table leg prior to the start of the match, providing they are not interfering with their
opponent. Feet can be off the ground during competition and legs can be moved in any
fashion as long as they don’t interfere with their opponent. At least 1 leg must touch the
ground before the “GO”.
3.3.8. In case of injury during competition, the competitor’s name will still continue in the
double elimination system until he/she has fulfilled the two loss commitment. The match
that the competitor was injured will be regarded as a loss.
3.3.9. There is no time limit during a match.
3.3.10. Competitors can start a match in strap or in referee’s grip or referee’s grip in strap
if both athletes agree to do so.
SECTION 4. UNIVERSAL WORDS
4.1. Each competitor should know the following words
Center Coincidental Dangerous
position
Don’t move Down
Elbow Foul Grip Intentional Knuckles
Losing position Pad Peg Pin Ready Go
Referee Grip Shoulders Slip out Stop Strap match
Thumb Up Warning Winner Wrist
SECTION 5. WARNINGS
5.1. Any movement of arm during or after “Ready” before “GO” will results in False Start which
equal to 1 warning.
5.2. If competitor causing delay for setup either in grip, backpressure, covering thumb knuckles,
wrist, knifing and arm-center, after 3 rd notification by referee, he/she will get a warning.
5.3. Losing contact with the peg will result in a warning without stopping the match. Referee will
look to the competitor and call one warning and show proper hand signal. If letting go of the peg
results in gaining an advantage for the athlete or remains off for more than 2 seconds, then the
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International Federation of Armwrestling
referee will stop the match and give the foul to the athlete. If the athlete already carry 1 warning
earlier, then letting go of the peg will results in a STOP and a foul for 2 warning.
SECTION 6. FOULS.
Note: Two warnings equal to a foul and two fouls equal to a loss.
6.1. Fouls
6.1.1. Elbow Fouls
A foul will be given when a competitor’s elbow loses contact with the elbow pad. A
competitor is considered to lose contact with the pad when:
- The elbow lifts vertically of the pad with clear spacing between elbow tip and the pad. It is
not considered an elbow foul if the competitor is maintaining the elbow tip above the pad
and his triceps or forearm is touching the elbow pad. An elbow foul will be called if the
competitor is riding on their triceps or forearms and the elbow extends beyond any side of
the elbow pad,
- Competitor’s elbow slips off from any side the elbow pad surface.
6.1.2. Intentional Slip Out
The foul for an intentional slip out will be called when one of the competitors caused the
slip out.
The foul will be called when:
- a competitor lifts his fingers off his opponent’s hand prior to a slippage;
- a competitor closes his fingers as to make a fist inside his opponent’s hand;
- a competitor is in a flip wrist position and he pulls his fingers inside his opponents hand,
therefore he is unable to hold his grip.
6.1.3. Dangerous position
When a competitor puts themself in a dangerous position, the referee will caution them
loudly with a command 'shoulder'. If the competitor does not correct their position within
2 seconds or correct their position but then goes back to the dangerous position again, the
match will be stopped and a foul for dangerous position will be given.
Two dangerous positions are distinguished:
- A competitor does not keep their arm and shoulder in a straight line and turning their
head and shoulder in an opposite direction,
- A competitor who drops his shoulder below the level of the elbow pad on his losing side
or center line.
6.1.4 . Competitor’s shoulder must not cross the centerline between pegs during
competition. This will be a foul.
6.1.5. Competitor hand cannot touch any part of their body such as chin, shoulder or head.
A foul will be given.
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International Federation of Armwrestling
6.1.6. Intentionally making the opponent get a foul will result in the offender getting the
foul. Example: pushing your opponent’s elbow off the pad using a forward motion.
6.1.7. Any movement during a referee grip will result in a foul.
6.1.8. A competitor cannot compete with a straight arm in any position. This is considered
a non-armwrestling move. This will result in immediate stoppage and a FOUL issued.
6.1.9 Foul language, poor sportsmanship or abuse towards an official will result in a foul. If
it continues, competitor or official will be barred from the tournament.
6.1.10. Any foul given when competitor’s hand is in a losing position is a loss.
A losing position is defined as 2” above the pin pad on the losing side of the table. This is
equal to the height of the hand pegs.
6.1.11. Any foul that occurs simultaneously between both competitors are considered as
coincidental foul, the match will be stopped and restarted without any foul given to both
athletes.
6.1.12. 30 second rest is permitted after a foul.
SECTION 7. REFEREE’S GRIP
7.1. Referee’s Grip
7.2.1. Competitors have 30 seconds to “Grip Up”. If in that time, they have not gripped up,
they will be given a referee’s grip. Competitors also have the right to ask for referee grip
providing that both athletes agree to do so. No movement is allowed during referee grip.
Any movement after a referee says “Don't move" will result in a foul.
7.1.1 . A referee’s grip consists of the following procedure:
1)Referee will ask competitors if they want their thumbs to be closed up or down with
showing both types of grips to assure proper understanding.
2) Referee will set open palms on the center of the table and call “don’t move”
3) Second referee will assist head referee by holding competitors wrists to feel any possible
movement
4) Head referee will set shoulders square for both competitors and call “don’t move”
5) Head referee will start setting grip by announcing which competitor will be closed first.
Referee closes fingers and thumbs with the manner competitors asked for, while ensuring
both competitors have their wrist straight.
6) Once the first hand is closed the second referee will return to their designated position
for starting a match.
7) After second hand is closed head referee start a match with a command “Ready?… Go”
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International Federation of Armwrestling
SECTION 8. STRAP MATCH
8.1. Straps
8.1.1. Straps will be used when a clean slip out occur (non-intentional slip). If the referee is
not certain if the slip is clean or intentional, proceed with strap match. Referee must see
the intentional slip to award the competitor with foul.
Straps can be used also when competitors ask for it.
8.1.2. Strap match procedure:
1) Referee will ask competitors to put their elbows down on the elbow pads and open their
hands. Referee may ask competitors to move their elbows in order to properly apply the
strap.
2) Referee will set competitor’s hands on the same level, palm to palm, without
unnecessary gap between thumbs.
3) Second referee will assist the head referee in maintaining the proper hand position by
holding both hands during applying straps. They will hold the strap in place to keep the
strap from slipping.
4) Head referee will apply straps starting from the competitor’s hand on his side of the
table.
5) Referee will ask competitors if they want straps applied UP or DOWN
(UP means the strap will be applied on the wrist line, and DOWN means not more than 1
inch from the wrist line).
6) Referee will make sure that the strap remains tight as they wrap the wrists.
7) After going around the second wrist the end of the strap will be then be fed below the
wrist and above strap between the wrists.
8) Referee will tighten the strap to their own discretion. Competitors may ask to tighten or
loosen the strap. If both competitors agree, then the referee will apply necessary changes
in the strap if necessary. When tightening the strap it must be pulled in the direction away
from the knuckles.
9) Once the strap is applied, competitors are allowed to take their grip.
RULES FOR COMPETITION
1. Competitors are allowed 60 seconds total for competitors to arrive at table and attempting to grip (30 seconds to arrive, 30 seconds to grip). Competitors will receive call number one, and then call number two thirty seconds later. Failure to be at the table gripping up within time limit will result in a loss.
2. Free hand must be in contact with the peg at all times, unless authorized by head referee.
3. Competing elbow must be placed on the elbow pad at all times.
4. Competing elbow must not extend beyond any side of the elbow pad, if the competitor is riding on their triceps or forearm.
5. Thumb knuckles must be showing on competing hands before start of match.
6. Referee must be able to pass closed fist between the hand, biceps and forearm of competitors before start of the match.
7. Back pressure to the extent that it pulls your opponents arm across the marked center of the table will not be allowed. This infraction will be deemed as a warning.
8. Any two warnings will consist of a foul.
9. Competing wrists must be straight before start of match.
10. Gripped hands must be in center of table..
11. A period of 30 seconds will be allowed to grip properly.
12. Referee's (set grip) grip must be administered after 30 second time period has lapsed (gripping).
13. Referee's (set grip), No movement will be allowed with elbow, wrist, arm or hand during or immediately following administration of referee's grip, “unless advised from referee” to start the match. Thumb knuckle must be visible, 1st movement or covering of the thumb knuckle is a warning (during the closing your own hand), fouls will follow after a warning.
14. Referee grip will be administered such as, 1) Competitor #1 & #2 set your elbow (hands and webbing of thumb must be center of table). 2) Competitor #1 & #2 set palm to palm (referee shall have hands on back of each hand and will insure the webbing are level and hands are centered, referee will move elbows if needed) 3) Competitor #1 close your thumb, #2 close your thumb, #1 close your hand, #2 close your hand (referee shall have hands on the back of each wrest during this setting)
15. Audible signal given by referee shall be "DON’T MOVE…..GO”
16. Competitors may not use any part of the body to pin their opponent.
17. Competitors may not intentionally slip grips. (example: closing the hand making a fist under your opponents hand or opening your hand creating the slip)
18. Straps will be used if slipping of the grip occurs and if not determined to be an intentional slip.
19. Competitors may not intentionally attempt to cause a foul for their opponent, i.e. shoving of elbow.
20. No coincidental fouls.
21. Any foul and the match is restarted.
22. You must touch any part of the natural wrist line to finger tips, or go below the touch pad to be considered a win or match.
23. Any "questionable match if deemed necessary the referee may restart the match".
24. During the match the head referee can over ride a decision call based on a conference with the down side referees.
COMPETITION FOULS OR WARNINGS
Any two fouls and the competitor loses the match or, only one foul if the competitor is in the losing position.
Note: Two warnings will equal one foul.
1. Failure to maintain contact of the peg at all times after a warning.
2. Failure to keep competing elbow on the elbow pad during the match.
3. Failure to straighten wrists after 30 second time lapse.
4. Failure to line up in center of table after 30 second time lapse.
5. Movement of Elbow, Wrist, Arm or Hand during or immediately following administration of "referee grip".
6. Competitor’s shoulder must not cross the “centerline” between pegs during competition.
7. False starts will result in a foul on second offense. First offense is a warning.
8. Back pressure to the extent that it pulls your opponents arm across the marked center of the table will not be allowed.
9. Intentionally causing a delay in competition.
10. Intentionally pushing of your own hand into an opponents shoulder will result in you getting a FOUL.
11. Competitor’s cannot drop the top of the competing shoulder below the table top when the competing hand is on the losing side of the table.
12. Competitor cannot use any other part of the body to pin their opponent such as chin, shoulder or head.
13. Competitors must never force their shoulder inwards, ahead of their arm or hand, towards the table and must protect themselves at all times.
14. If a competitor intentionally slips out during the match in a losing position (losing position is determined by being more than 2/3 rd of the way down to the pin pad), the competitor will lose that particular match. Any intentional slip is an automatic FOUL example: 1) you lift your fingers off your opponent’s hand prior to a slippage 2) you close your fingers as to make a fist inside your opponent’s hand 3) you’re in break wrist position and you pull your fingers inside your opponents hand, therefore you are unable to hold your grip
15. Letting go of the peg will result in a warning being called to the offender, without stopping the match. If an advantage is gained prior to re-gripping the peg, the match will be stopped and the offender will be given a foul. Contact with the peg must be above the table. One armed or one hand persons do not have to grip the peg.
16. Foul language, poor sportsmanship or abuse towards an official will result in a FOUL. If it continues, competitor or official will be barred from the tournament.
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